Business & Economics
Multi-group Analysis
100%
Mobile Health
77%
Advice Taking
42%
Brand Identification
35%
Online Search
35%
Apps
34%
Organizational Culture
34%
E-marketing
34%
Source Credibility
32%
Psychological Well-being
32%
Virtual Reality
32%
Mobile Applications
30%
Electronic Word-of-mouth
30%
Literature Review
29%
Marketing
29%
Consumer Research
29%
Behavioral Intention
27%
Social Media
25%
Commerce
23%
Hong Kong
23%
Consumer Behaviour
21%
Perceived Value
21%
Organizational Performance
21%
Impulse
19%
Expectancy
18%
Online Reviews
17%
Factors
16%
Gamification
15%
Food
13%
Employability
12%
Well-being
12%
Food Marketing
11%
Health-related Behaviour
11%
Purchase
11%
Student Recruitment
10%
Decision-making Process
10%
Shopping
9%
Health Care Management
9%
Health Promotion
9%
Student Attitudes
9%
Intention to Use
8%
Enrollment
8%
Partial Least Squares
8%
Nonprofit Organization
8%
Perceived Quality
7%
Secondary School
7%
Life Satisfaction
7%
Information Search Behavior
7%
Psychological Health
6%
Subjective Norm
6%
Medicine & Life Sciences
Social Marketing
77%
Telemedicine
57%
Students
54%
Human Influenza
47%
Vaccination
41%
Intention
34%
Systematic Reviews
19%
Learning
18%
Influenza Vaccines
18%
Motivation
17%
Benchmarking
14%
Pandemics
12%
Delivery of Health Care
11%
Health Promotion
11%
Health Behavior
11%
Technology
7%
Self-Directed Learning
5%
Distance Education
5%
Social Sciences
Hong Kong
45%
university
36%
social marketing
32%
vaccination
28%
student
28%
contagious disease
25%
credibility
23%
medication
22%
communications
21%
sustainability
19%
organization
15%
classroom
13%
marketing
12%
management
12%
learning
9%
decision-making process
9%
education
8%
behavior model
8%
social norm
8%
promotion
7%
methodology
7%
communication technology
6%
information technology
6%
prospective customer
5%
customer
5%
corporation
5%
motivation to study
5%
health consequences
5%