ARCADE: Augmented reality computing Arena for Digital Entertainment

Michael R. Lyu, Irwin King, T. T. Wong, Edward Yau, P. W. Chan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Citations (Scopus)

Abstract

Augmented Reality (AR) technology for digital composition of animation with real scenes is to bring new digital entertainment experience to the viewers. Augmented Reality is a form of human-machine interaction. The key feature of the Augmented Reality technology is to present auxiliary information in the £eld of view for an individual automatically without human intervention. The effect is similar to composing computer-animated images with real scenes. To achieve the new Augmented Reality experience, two main problems are: How to keep track of the viewing parameters of the individual viewer? How to render a virtual image in the £eld of view correctly and seamlessly? To tackle the above, we are designing and implementing an enabling framework, called Augmented Reality Computing Arena for Digital Entertainment (ARCADE), to support the creation of Augmented Reality entertainment applications. Moreover, we are also developing two new video object tracking algorithms, 3D surface markers tracking and human head and face tracking. In this paper, ARCADE'S system architecture and its components are described in detail and illustrated with an application example.

Original languageEnglish
Title of host publicationProceedings - 2005 IEEE Aerospace Conference
DOIs
Publication statusPublished - 2005
Event2005 IEEE Aerospace Conference - Big Sky, MT, United States
Duration: 5 Mar 200512 Mar 2005

Publication series

NameIEEE Aerospace Conference Proceedings
Volume2005
ISSN (Print)1095-323X

Conference

Conference2005 IEEE Aerospace Conference
Country/TerritoryUnited States
CityBig Sky, MT
Period5/03/0512/03/05

Keywords

  • Augmented reality
  • Head and face tracking
  • Surface marker
  • Video object tracking

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