Does learner generated video matter? Student engagement and learning effectiveness in learning computer software

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Purpose: The purpose of this study is to test whether learner generated video (LGV) could enhance the effectiveness of the learning.

Method and Sample: Three classes of marketing students are respondents of our survey. They are studying Marketing Research subject in semester 1, 2022/23.
The students were asked to complete a video of themselves completed an exercise in using IBM SPSS (max 4 min) . At the end they were asked voluntary in fill in the survey. Total 32 students responses were recorded.

Finding: It was found that the experimental group of students recall what they have learned.

Contributions: This is a pioneering study examining the effect of learner generated video in learning software. This study provides an empirical evidence of Stimulus-Organism-Response theory. Students learn the software when they construct their own representations.
Original languageEnglish
Title of host publicationCPCECPR Conference 2023: Smart Education: Pedagogical Innovation and Learning Analytics
Publication statusPublished - 16 Jan 2023

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