Gamification and Effectiveness of Different Digital Teaching and Learning Tools Used in Online Classrooms during Pandemic in Tertiary Education

Sumie Chan, Noble Lo

Research output: Contribution to conferencePaperpeer-review

Original languageEnglish
Publication statusPublished - Jun 2021
Event7th International Conference on e-Society, e-Learning and e-Technologies -
Duration: 10 Jun 202112 Jun 2021

Conference

Conference7th International Conference on e-Society, e-Learning and e-Technologies
Period10/06/2112/06/21

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