The Effects of Gamification and VR in Encouraging Pro-Environmental Behavior

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Emerging gamification and immersive technology encourage individuals, especially teenagers, to engage in a behavior, such as online shopping behavior, learning behavior, prosocial behavior, etc. Many current studies showed that the use of gamification and immersive technology would positively predict individuals' intention towards a behavior. The present study aims to examine the impact of gamification and VR in promoting low-carbon actions and pro-environmental habits. Using VR cave with gamified elements, the results showed that enjoyment and environmental responsibility significantly predict low-carbon action of individuals, whereas social gain has no significant impact on low-carbon intention. Practical contributions are discussed.

Original languageEnglish
Title of host publication2024 12th International Conference on Information and Education Technology, ICIET 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages159-163
Number of pages5
ISBN (Electronic)9798350371772
DOIs
Publication statusPublished - 2024
Event12th International Conference on Information and Education Technology, ICIET 2024 - Yamaguchi, Japan
Duration: 18 Mar 202420 Mar 2024

Publication series

Name2024 12th International Conference on Information and Education Technology, ICIET 2024

Conference

Conference12th International Conference on Information and Education Technology, ICIET 2024
Country/TerritoryJapan
CityYamaguchi
Period18/03/2420/03/24

Keywords

  • gamification
  • immersion
  • low-carbon action
  • pro-environmental behavior
  • virtual reality

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